The objective
Collect glowing fireflies while staying out of the Seekers’ sweeping light cones. Moving makes your creature visible. When you release, it freezes and blends into the exact color of the ground beneath it. The rounds become faster, so watch the Alert meter as carefully as the next firefly.
Try these controls in the game window.
Controls
Move
Drag with your mouse or finger to run. Your creature glows while moving, making a long trip across open ground risky.
Camouflage
Release the drag to freeze. Give your creature time to blend into its current patch of ground before a light cone reaches it.
Pause
Use the pause control shown inside the game window. Keyboard shortcuts may vary, so follow the on-screen instructions.
A safer first round
- Before moving, find the nearest firefly and a possible stopping point nearby.
- Wait for a Seeker’s light to pass, then drag in a short burst.
- Release early enough to camouflage before the light returns.
- Check the Alert meter before chasing the next firefly.
Try moving from safe pause to safe pause. A direct line to a firefly is often less useful than a route that gives you time to disappear.
On a phone
Use one finger to drag, then lift it to stop. The drag-and-release controls work with one finger. If the small screen makes light cones hard to read, try landscape orientation or a larger device.
Common mistakes
Running continuously
Every moment in motion keeps you exposed. Break a long route into smaller movements.
Stopping too late
Camouflage starts when you release. Stop before the Seeker arrives, not when its cone is already on you.
Watching only the firefly
The score target is tempting, but the Seeker path and Alert meter determine whether a route is safe.